GLGi: Online Gaming and Console Gaming in Asia

Time & Location

Originally Presented: January 16, 2008 12:30 PM, Singapore

Presenter(s):

GLG Expert Contributor

Agenda:

  • Outsourcing and manufacturing of games in China
  • Attempts to bypass retailers with downloadable games
  • In-game advertising such as Microsoft’s Massive and SCEA (Sony Computer Entertainment of America)
  • Strategetic attempts by Asian game publishers to compete in Asia and globally

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About GLG Live Meetings

A program focused on educating business and investment professionals through seminars on current trends and core concepts in various industries. Detailed workbooks distributed at the Seminars provide educational reference materials for later review. GLG Live Meetings enable clients to increase thier own industry education by proposing new seminar topics or adding agenda terms to currently scheduled seminars.