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Microsoft Mac Business Unit and TellMe dive into iPhone SDK
March 27, 2008
Apple Faces Challenges In Driving iPhone Adoption By Business | www.informationweek.com
The iPhone will cross seamlessly from personal to business use. Microsoft will develop for it and at that point, the best-designed handset with the best software combination will be able to win.
March 11, 2008
Microsoft rolls out test of new Internet Explorer 8 | www.reuters.com
New businesses, especially tech-startups are increasingly leaving behind the Microsoft Suite altogether. They find the software unfriendly and increasingly cumbersome. Microsoft has increased the complexity and decreased the stability of the overall suite over the past 10 years.
December 18, 2006
Gap Inc. launches Piperlime online shoe store | today.reuters.com
- terrifying name
- confusion on all sides
- too late to this game
December 18, 2006
Circuit City chases service with new Firedog brand | today.reuters.com
- Circuit City doesn't "get" service
- Not enough on the Firedog menu
Virtual Worlds - real insight needed
November 21, 2006
Dell sets up shop in Second Life | www.computing.co.uk
Dell has set up a four island complex inside the massively multiplayer online game Second Life. The investment is minimal. The press is huge. Is this the future?
The right way to engage the audience
November 21, 2006
Real cars drive into Second Life | www.cnn.com
An interesting competition as car companies compete to enter this virtual world.
Virtual worlds - the next frontier (it's 1996 again)
October 27, 2006
IBM eyes move into Second Life ‘v-business’ | secondlife.reuters.com
* Virtual worlds will become an expected platform for ecommerce.
* Virtual worlds will be used for training and meetings.
* This is a revolution in the making.
Digital entertainment branding will surpass all "advertising"
August 23, 2006
Capitalism encroaches on virtual utopia | www.americanapparel.net
Apparel firms and big media are struggling to wake up to new media - especially user generated content.
Virtual worlds - real marketing?
June 1, 2006
Avatar-Based Marketing | harvardbusinessonline.hbsp.harvard.edu
- Virtual world populations are now large enough for large brand marketers to consider.
- No precedent exists for advertising "inside" virtual worlds.
- In theory, there are a couple of possible approaches - in reality, they are still experimental.
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SOPA and the wisdom of Yogi Berra
January 19, 2012
Larger wafers present a growth opportunity for LEDs
January 6, 2012
Smartphones threaten digital camera industry
December 1, 2011
Google music launches: The end of the end for the music industry
November 22, 2011
The move to the cloud will impact multiple industries
November 17, 2011