Sony’s problems aren’t Blu-Ray manufacturing
September 12, 2006
Blaming Faulty Part, Sony Scales Down World-Wide Launch of PlayStation 3 | online.wsj.com
Consoles are sold on the basis of games – not hardware technology and Sony knows this better than anyone.
Programming the PS3 is very difficult – games may be the delay
There are also problems with yield of the IBM cell processor
Only the Nvidia GPU design is on target and also easy to program.
2008 will be Sony’s year, not 2007
Microsoft is taking it to Sony in Japan with games, prices and production
September 12, 2006
MS to Offer Cheaper Core X360 in Japan Before PS3 | biz.gamedaily.com
Microsoft is taking it to Sony in
Microsoft is presenting a five point program for the Japanese market:
Better prices
More product available
Custom Japanese games
Cross platform games
Xbox Live Community
Nintendo marches to a different beat
September 12, 2006
Nintendo Reaffirms 6 Million Wii Shipment Target | biz.gamedaily.com
Nintendo does not follow Sony or Microsoft and has led them in many respects
First to offer full backward compatibility across all its platforms
First to offer, wire-free gesture controllers
First to offer handheld game machines
First to offer games for all sexes and ages
Production on target and there is a strong pent up demand
Update: AMD 65nm chips ARE on track
September 12, 2006
Rumor: AMD is having trouble with 65nm processor voltages | www.legitreviews.com
This original article first published by Charlie Demerjian was reported in “The Inquirer” on August 26th. He since updated this rumor on September 5th and suggests that AMD is in a much better position than the initial rumor suggested. Review his updated article, “AMD 65nm Chips are on Track” for additional information.
Major move for game industry with targeted ads
September 5, 2006
Coming To Video Games: Live Ads | www.washingtonpost.com
I see a direct correlation between in content advertising for TV (all forms) and that of the game industry.
I believe our estimates could be conservative considering the worldwide market for all advertising is estimated to be over $380 billion annually and growing at 6 to 8% a year.
Approximately $6 billion was spent on US TV advertising to 18-24 year-olds in 2005, and only about $20 million on video game advertising. Total annual online advertising dollars as of 2006 is approximately $17 billion; which makes my $200 million estimate for casual all the more realistic. By the end of 2010 game and game related advertising should be at least $1.2 billion and growing if advertisers continue to accept the benefits of this relatively new medium. I think someday the value of game advertising and shopping will be in the 10's of billions worldwide but that the tipping point is over five years away.
The difference between stereo vision and "3D"
August 29, 2006
Fox Sports Conducting 3-D Tests | www.tvweek.com
Stereo vision, with or without glasses is not satisfying long term. Stereo vision is not 3D.
However, 3D models of a game, as the BBC did after the world cup, which allows you any POV, even the ball’s, is very interesting.
CMOS Image Sensor Technology Trends
August 22, 2006
Micron, OmniVision tip sensors for security | www.pixim.com
•Moving from CCD analog and ramping-up digital CMOS sensor IC chip manufacturing.
•CMOS Image Sensors – a large market with steady growth.
•Providing home and small business surveillance at an affordable price.
OmniVision's Game - Displacement in One market, First in Another
August 14, 2006
Micron, OmniVision tip sensors for security | www.pixim.com
Home security - a burgeoning market segment due to the ubiquity of home wireless networks.
OVTI was first into this sector last year due to the fact that they have SOC capability with NTSC/PAL and are being forced out of the mobile handset sector. Only Micron and Pixim have SOC with NTSC/PAL for closed cicuit systems.
July 28, 2006
MPEG-4 HD encoders - Harmonic's entry | www.harmonicinc.com
MPEG-4 encoders are pretty much the same.
NAND flash memory – Short Term Shortages
June 26, 2006
Analyst: NAND Production Isn't Equal to nano Demands | www.technewsworld.com
Strong growth in media players is a market driver for advanced NAND flash memory. Rapid growth in larger capacity storage (up to 16GB) could result in short term shortages for NAND. Which semiconductor companies are making the most advanced NAND flash? What are the wafer fabrication capacity issues?
February 7, 2012
SOPA and the wisdom of Yogi Berra
January 19, 2012
Larger wafers present a growth opportunity for LEDs
January 6, 2012
Smartphones threaten digital camera industry
December 1, 2011
Google music launches: The end of the end for the music industry
November 22, 2011